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SunshineDeps/win-x64/phserver/assets/shaders/directx/include/convert_linear_base.hlsl
2025-10-28 13:40:25 +08:00

7 lines
118 B
HLSL

#include "include/common.hlsl"
float3 CONVERT_FUNCTION(float3 input)
{
return ApplySRGBCurve(saturate(input));
}