Files
2025-10-28 13:40:25 +08:00

11 lines
267 B
HLSL

cbuffer rotate_texture_steps_cbuffer : register(b2) {
int rotate_texture_steps;
};
#include "include/base_vs.hlsl"
vertex_t main_vs(uint vertex_id : SV_VertexID)
{
return generate_fullscreen_triangle_vertex(vertex_id, float2(0, 0), rotate_texture_steps);
}