Files
SunshineDeps/win-x64/phserver/assets/shaders/directx/include/convert_linear_base.hlsl

7 lines
118 B
HLSL
Raw Normal View History

2025-10-28 13:40:25 +08:00
#include "include/common.hlsl"
float3 CONVERT_FUNCTION(float3 input)
{
return ApplySRGBCurve(saturate(input));
}